Ultimate Rules

Ultimate
Combining the non-stop
movement and athletic endurance of soccer with the aerial passing skills of
football, a game of Ultimate is played by two seven-player squads with a flying
plastic disc on a field similar to football. The object of the game is to score
by catching a pass in the opponent’s end zone. A player must stop running while
in possession of the disc, but may pivot and pass to any of the other receivers
on the field. Ultimate is a transition game in which players move quickly
from offense to defense on turnovers that occur with a dropped pass, an
interception, a pass out of bounds, or when a player is caught holding the disc
for more than ten seconds. Ultimate is governed by Spirit of the Game™, a
tradition of sportsmanship that places the responsibility for fair play on the
players rather than referees. Ultimate is played in more than 42 countries by
hundreds of thousands of men and women, girls and boys.
1. The Field: A rectangular
shape with end zones at each end. A regulation field is 70 yards by 40 yards,
with end zones 25 yards deep.
2. Initiate Play: Each point begins with
both teams lining up on the front of their respective end zone line. The
defense throws ("pulls") the disc to the offense. A regulation game
has seven players per team.
3. Scoring: Each time the offense
completes a pass in the defense's end zone, the offense scores a point. Play is
initiated after each score.
4. Movement of the Disc: The disc may be
advanced in any direction by completing a pass to a teammate. Players may not
run with the disc. The person with the disc ("thrower") has ten
seconds to throw the disc. The defender guarding the thrower
("marker") counts out the stall count.
5. Change of Possession: When a pass in not
completed (e.g. out of bounds, drop, block, interception), the defense immediately
takes possession of the disc and becomes the offense.
6. Substitutions: Players not in the
game may replace players in the game after a score and during an injury
timeout.
7. Non-contact: No physical
contact is allowed between players. Picks and screens are also prohibited. A
foul occurs when contact is made.
8. Fouls: When a player
initiates contact on another player a foul occurs. When a foul disrupts
possession, the play resumes as if the possession was retained. If the player
committing the foul disagrees with the foul call, the play is redone.
9. Self-Officiating: Players are
responsible for their own foul and line calls. Players resolve their own
disputes.
10.
Spirit of the Game: Ultimate stresses sportsmanship and fair play.
Competitive play is encouraged, but never at the expense of respect between
players, adherence to the rules, and the basic joy of play.
Get the Full version of the current Ultimate
Rules - at UPA site
For more information on National Ultimate, check out www.UPA.org!